The Tech Hunters Friendly

The Tech Hunters — Kenshi Factions reference image

The Tech Hunters do not want your land or your soul. They want what you dug out of the ruins, and they will pay well for it.

Independent scavengers and traders obsessed with Ancient technology. Neutral, useful and refreshingly free of politics.

Wanderer's TipSell Ancient Science Books and engineering research to Tech Hunters — they pay far better than generic traders.

Overview

The Tech Hunters are a decentralised faction of explorers, ruin-divers and traders united by one obsession: recovering and selling the technology of the Ancient civilisation. They run trade hubs at the edges of dangerous regions.

They have no racism, no slavery and no religion — just business.

Gameplay Impact

Tech Hunter towns like World's End and Mongrel are vital staging posts for exploring the deadliest regions. They sell research artifacts, buy your salvage, and tolerate every race.

Because they are neutral with almost everyone, basing near them rarely drags you into a war.

Joining & Reputation

Trade and exploration keep you in their good graces; theft and attacking their caravans sink you. They are easy to stay friendly with because they ask so little.

Military Strength

Tech Hunter guards and soldiers are well-equipped — they have to be, basing on the edge of the Fog Islands and the Deadlands. They are competent defenders but not an offensive power.

Best Uses

Best for: selling Ancient loot, staging ruin expeditions, and a politically clean base location. Mongrel and World's End are superb forward operating bases.

Wanderer's Note

“A bite from a slaver patrol is not the end — captivity trains Strength and Toughness.”

The Tech Hunters
Type
Trader / explorer guild
Hubs
World's End, Mongrel
Politics
Neutral
Tolerates
All races
Threat tier
Low