Wanderer's Notes

Hard-won advice, repeated until it became common sense. Read it before the wasteland teaches it to you the expensive way.

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“Running away is not losing. It is the most reliable survival tool you have.”

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“Check your squad’s races against a region before you travel into it.”

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“Train Athletics early — a fast squad chooses which fights happen.”

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“Toughness is trained by losing. Get downed where guards will save you, then heal and repeat.”

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“Never travel with a single character. A second body can drag the first to safety.”

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“A garru pack animal carries the loot you would otherwise leave in the sand.”

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“Squin is the safest beginner base. If you are lost, go there.”

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“Buy a Bonedog puppy early and raise it through your squad’s fights.”

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“Fight at chokepoints. Being surrounded, not being outmatched, is what kills squads.”

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“Heavy armour is stronger than it looks. Put it on your front-line tank.”

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“A bite from a slaver patrol is not the end — captivity trains Strength and Toughness.”

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“Beak Things are fast. The only safe response to one is a head start.”

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“Skeletons ignore hunger, sleep and acid rain. They are the wasteland’s explorers.”

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“Sell Ancient tech and research books to Tech Hunters — they pay far better.”

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“Pick your base location before your base design. Location decides the whole run.”

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“The Fog Islands eat the downed. A loss there is usually permanent.”