Cities & Settlements
Every settlement has an owner, a guard force and a reason to visit — or to stay away. Here is who controls what, and what each town is good for.
The Hub Independent
A half-ruined free town in the Border Zone — the unofficial starting point for countless wasteland careers.
Squin Shek Kingdom
A walled Shek border town near the Hub. The single most recommended beginner base in the game.
Stack Holy Nation
A fortified Holy Nation city on the Shek border — a front-line town where the religious war is loudest.
Blister Hill Holy Nation
The Holy Nation's fortress-capital seat — heavily walled, heavily garrisoned, and the heart of the theocracy.
Heft United Cities
A major United Cities metropolis — wealthy, noble-run, and one of the best markets on the map.
Mongrel Tech Hunters
A fortified Tech Hunter town on the edge of the Fog Islands — a brave outpost holding back the fog.
Admag Shek Kingdom
The capital of the Shek Kingdom and seat of Queen Esata — a warrior city of stone and scars.
Black Scratch Tech Hunters
A Tech Hunter town near the Deadlands — the last stop before the wasteland's most ruined country.
Flats Lagoon Independent
An isolated independent trade town in the eastern desert — a grey-market oasis between the great powers.
Shark Independent
A lawless swamp city built on stilts and crime — the unofficial capital of the hashish trade.
Catun United Cities
A United Cities mining and trade city in the eastern desert — gritty, productive and slaver-adjacent.
World's End Tech Hunters
A remote Tech Hunter city near the deepest ruins — the last bastion before the truly dead lands.