Weapons
A weapon is a long-term relationship. The best one is rarely the hardest-hitting — it is the one that suits the fighter, the armour and the fight.
| Weapon | Category | Type | Best For |
|---|---|---|---|
| Katanas | Katana | Melee | Fast strikes against unarmoured foes |
| Heavy Weapons | Heavy | Melee | Crushing armour and hitting groups |
| Polearms | Polearm | Melee | Reach and fighting large creatures |
| Sabres | Sabre | Melee | All-round balanced combat |
| Hackers | Hacker | Melee | Severing limbs and cutting armour |
| Crossbows | Crossbow | Ranged | Ranged damage before melee closes |
| Sidearms | Sidearm | Melee | Backup blades and indoor fighting |
| Falling Sun | Heavy | Melee | Devastating heavy-weapon strikes |
| Fragment Axe | Hacker | Melee | Cleaving through armour and limbs |
| Nodachi | Katana | Melee | Long-reach katana strikes |
| Desert Sabre | Sabre | Melee | Reliable all-round combat |
| Paladin's Cross | Heavy | Melee | Holy Nation-style heavy combat |
| Eagle's Cross | Heavy | Melee | Premium heavy-weapon performance |
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