Sidearms

A sidearm is the weapon you carry for the fight you did not plan — cramped, sudden and close.

Class Overview

Sidearms are short, light blades — the smallest melee class. They are fast, easy to swing, and free of indoor penalties.

Damage & Penetration

Sidearms deal modest cutting damage with limited armour penetration. They are a supplementary weapon, not a primary one for most fighters.

Speed, Weight & Indoors

Very fast and light, with no indoor penalty — sidearms are excellent in ruins and tight rooms where longer weapons struggle.

Best & Worst Situations

Best for indoor fights, as a backup blade, and for fast lightly-built characters. Worst against heavy armour, where their weak penetration shows.

Quality Tiers

Sidearms scale to Meitou like other classes. A quality sidearm is a smart secondary for any polearm or heavy-weapon user who may have to fight indoors.

Wanderer's Note

“A bite from a slaver patrol is not the end — captivity trains Strength and Toughness.”

Sidearms
Type
Melee
Damage
Cutting
Speed
Very fast
Weight
Light
Indoors
Excellent