Holy Nation Playthrough Intermediate
Play the theocracy from the inside, and the wasteland's most dangerous faction becomes a homeland.
Run a Greenlander squad aligned with the Holy Nation — safe territory, soldier recruits, and war against the Shek.
Setting Up
A Holy Nation run wants a Greenlander male lead and squad — the only roster the theocracy fully tolerates. Base in their green, well-patrolled territory.
Building Reputation
Raise Holy Nation standing by killing their enemies — the Shek above all — and engaging their shrines and objectives. High reputation unlocks soldier recruitment.
The Costs
Siding with the Holy Nation makes enemies of the Shek and the Flotsam Ninjas, and means living with the faction's persecution of other races.
The Experience
A Holy Nation run is one of the safer, more structured ways to play — a clear faction home, clear enemies, and the game's most secure cities.
“Squin is the safest beginner base. If you are lost, go there.”
- Kenshi Wiki (community, Fandom) — Cross-referenced for faction, region, item and creature details.
- r/Kenshi — Used for community survival consensus and beginner discussion patterns.
Note: Kenshi mechanics, balance and mod behaviour vary by version and load order. Treat exact numbers and requirements as patch-dependent.