Shek

A Shek is a fighter before they are anything else. The wasteland made sure of that, and so did the Holy Nation.

Towering horned warriors with high Strength and Toughness. Born fighters — and Holy Nation enemies.

Wanderer's TipShek make outstanding tanks and heavy-weapon users. Start one in or near Shek territory to avoid early Holy Nation trouble.

Overview

The Shek are a tall, horned humanoid race with naturally high Strength and Toughness. They are the premier melee race in the game.

Strengths

Shek excel at combat — they take and deal punishment well, swing heavy weapons easily, and train into formidable front-line fighters faster than most races.

Weaknesses

The Holy Nation is hostile to the Shek, locking them out of the safe green centre. They are also less suited to non-combat utility roles.

Best Playstyles

Front-line tanks, heavy-weapon fighters, and Shek Kingdom-aligned squads. A poor pick for a Holy Nation playthrough.

Wanderer's Note

“Running away is not losing. It is the most reliable survival tool you have.”

Shek
Type
Horned humanoid
Strengths
Strength, Toughness
Holy Nation
Hostile
Best for
Melee / tank builds