Skeletons
A Skeleton remembers the old world. It also outlasts the new one — no hunger, no bleeding, no need for sleep.
Ancient robotic people who do not eat, do not bleed, and shrug off the environments that kill the living.
Overview
Skeletons are robotic humanoids built by the Ancient civilisation. They are the most mechanically distinct race, ignoring many of the survival pressures organics face.
Strengths
Skeletons do not eat, do not bleed, resist cutting damage, ignore acid rain and harsh environments, and need no sleep. They are the ideal race for the Deadlands, Ashlands and acid regions.
Weaknesses
Skeletons cannot be healed with first aid — they require Skeleton Repair Kits and the Robotics skill. They are vulnerable to blunt damage, and the Holy Nation is hostile to them.
Best Playstyles
Acid-region exploration, endgame squads, solo runs, and self-sufficient builds. A Skeleton-only squad handles the deadliest regions best.
“Squin is the safest beginner base. If you are lost, go there.”
- Kenshi Wiki (community, Fandom) — Cross-referenced for faction, region, item and creature details.
- Kenshi Steam Community Guides — Reference for build strategies and training methods.
Note: Kenshi mechanics, balance and mod behaviour vary by version and load order. Treat exact numbers and requirements as patch-dependent.
- Type
- Ancient robot
- Immune to
- Hunger, acid, bleeding
- Healed with
- Repair Kits + Robotics
- Weakness
- Blunt damage