Skeletons

A Skeleton remembers the old world. It also outlasts the new one — no hunger, no bleeding, no need for sleep.

Ancient robotic people who do not eat, do not bleed, and shrug off the environments that kill the living.

Wanderer's TipA Skeleton character ignores hunger, sleep and acid rain — making them the best race for exploring the Deadlands and Ashlands.

Overview

Skeletons are robotic humanoids built by the Ancient civilisation. They are the most mechanically distinct race, ignoring many of the survival pressures organics face.

Strengths

Skeletons do not eat, do not bleed, resist cutting damage, ignore acid rain and harsh environments, and need no sleep. They are the ideal race for the Deadlands, Ashlands and acid regions.

Weaknesses

Skeletons cannot be healed with first aid — they require Skeleton Repair Kits and the Robotics skill. They are vulnerable to blunt damage, and the Holy Nation is hostile to them.

Best Playstyles

Acid-region exploration, endgame squads, solo runs, and self-sufficient builds. A Skeleton-only squad handles the deadliest regions best.

Wanderer's Note

“Squin is the safest beginner base. If you are lost, go there.”

Skeletons
Type
Ancient robot
Immune to
Hunger, acid, bleeding
Healed with
Repair Kits + Robotics
Weakness
Blunt damage