Wall Design
A wall is not a barrier. It is a tool for choosing the battlefield, and good wall design wins fights before they start.
Walls do not just keep raiders out — they decide where and how the fight happens.
Overview
Walls and gates define your base's perimeter and shape how raiders approach. Their real purpose is to control, not merely block.
Funnelling Attackers
Design walls so attackers are channelled toward a single gate or chokepoint where your turrets and melee are concentrated. A wall with one strong approach beats a wall with four weak ones.
Gate Tactics
Gates can be opened and closed to admit attackers in manageable numbers rather than all at once. Used well, a gate turns a swarm into a queue.
Build Order & Skill
Walls take time and the Engineering skill to raise. Build the perimeter before the base grows rich enough to attract serious raids.
“Fight at chokepoints. Being surrounded, not being outmatched, is what kills squads.”
- Kenshi Wiki (community, Fandom) — Cross-referenced for faction, region, item and creature details.
- Kenshi Steam Community Guides — Reference for build strategies and training methods.
Note: Kenshi mechanics, balance and mod behaviour vary by version and load order. Treat exact numbers and requirements as patch-dependent.
- Purpose
- Control the fight
- Key idea
- Funnel to one chokepoint
- Built with
- Engineering
- Build
- Before getting rich