Raid Defense

The wasteland does not respect property. Build expecting raids, because they are coming whether you are ready or not.

Every base gets raided. Defence is not optional — it is the rent you pay for owning ground.

Beginner WarningRaids scale with your wealth and notoriety. A base that grows rich faster than its squad grows strong will be overrun.

Overview

Owning a base attracts raids from the region's powers and local threats. Defence combines walls, gates, turrets and a squad able to win the fight at the wall.

Layered Defence

Strong defence is layered: outer walls funnel attackers, gates and chokepoints concentrate them, turrets thin them on approach, and your melee finishes them at a single controlled point.

The Squad Still Matters

Walls buy time; they do not win fights. A base with great walls and a weak squad still falls. Keep training fighters alongside building.

Reading Raid Strength

Raid difficulty scales with your wealth, squad size and faction relations. A rich, hostile-to-everyone base draws raids a young squad cannot survive.

Wanderer's Note

“Fight at chokepoints. Being surrounded, not being outmatched, is what kills squads.”

Raid Defense
Inevitable
Yes
Layers
Walls, gates, turrets, squad
Scales with
Wealth, size, relations
Priority
Critical