Wasteland briefing Assembling field manual Loading navigation, squad notes, and survival records...

Defending Against Raids Advanced

Defending Against Raids — Kenshi Survival Guides reference image

Your base will be attacked. The only question is whether you decided where, or the raiders did.

Combine funnelling walls, well-placed turrets and a trained squad — and keep wealth growth in step with squad strength.

Raids Are Inevitable

Every base draws raids from the region's powers and local threats. Defence is not optional infrastructure — it is the first infrastructure.

Layered Defence

Walls funnel attackers to a chosen chokepoint, gates meter them in manageable numbers, turrets thin them on approach, and your melee finishes them at one controlled point.

The Squad Still Decides It

Walls and turrets buy time and position; they do not win the fight alone. Keep training fighters — a fortress with a weak garrison still falls.

Manage Raid Scaling

Raid strength scales with wealth, squad size and faction hostility. A base that grows rich faster than its squad grows strong invites raids it cannot survive.

Wanderer's Note

“Fight at chokepoints. Being surrounded, not being outmatched, is what kills squads.”