Best Base Locations
A bad base location is a slow defeat. You will fix water, raids and resources for the rest of the run.
Where you settle decides which problems you fight forever. Choose the location before you choose the walls.
What Makes A Location Good
The best base sites combine usable resources (ore, water, fertile ground), a defensible shape, and a raid profile your squad can actually survive. No site has everything — you are choosing which compromise you can live with.
Resources
You want stone and iron or copper nearby, plus ground green or wet enough to farm or water you can pump. A site rich in ore but barren of water trades one chore for another.
Defensibility
Hills, narrow approaches and natural chokepoints let a small squad hold against larger raids. Open flat ground means longer walls and more turrets.
Raid Profile
Every region raids you with its local power — Holy Nation, dust bandits, Fogmen, Beak Things. Pick a region whose raids your squad can beat before you pick the exact tile.
“Heavy armour is stronger than it looks. Put it on your front-line tank.”
- Kenshi Wiki (community, Fandom) — Cross-referenced for faction, region, item and creature details.
- Kenshi Steam Community Guides — Reference for build strategies and training methods.
- r/Kenshi — Used for community survival consensus and beginner discussion patterns.
Note: Kenshi mechanics, balance and mod behaviour vary by version and load order. Treat exact numbers and requirements as patch-dependent.
- Decides
- Water, raids, resources
- Want
- Ore + water + chokepoint
- First base
- Safe region
- Priority
- High