The Reavers Hostile
The United Cities at least pretends slavery is business. The Reavers do not bother pretending.
Brutal slavers and raiders of the far north and east, beyond the reach of the major powers. Strong, organised and cruel.
Overview
The Reavers are a powerful raiding and slaving culture inhabiting the harsh north-eastern regions. Unconstrained by the major factions, they are organised, well-armed and aggressive.
Gameplay Impact
Reaver territory is genuine endgame country. Their patrols are strong, they enslave the defeated, and their towns sit among the deadliest regions in the game.
Joining & Reputation
No meaningful alliance. They are an obstacle and a source of bounties for endgame squads.
Military Strength
Reaver units are heavily equipped and fight in disciplined groups — far above bandit tier. They are a serious threat even to a trained squad.
Best Uses
Best for: endgame challenge content, high-value gear drops, and bounty income for a fully-developed squad.
“Skeletons ignore hunger, sleep and acid rain. They are the wasteland’s explorers.”
- Kenshi Wiki (community, Fandom) — Cross-referenced for faction, region, item and creature details.
- r/Kenshi — Used for community survival consensus and beginner discussion patterns.
Note: Kenshi mechanics, balance and mod behaviour vary by version and load order. Treat exact numbers and requirements as patch-dependent.
- Type
- Raider / slaver power
- Territory
- North-eastern wastes
- Game stage
- Endgame
- Tactic
- Organised raiding
- Threat tier
- Extreme