Base Economy Advanced
An adventuring squad earns when it works. A base earns while it sleeps.
Turn a base into a money engine with farming, mining and production chains that generate goods to sell continuously.
From Squad To System
Early income depends on your characters actively working. A base economy shifts that to systems — farms, mines and machines that produce while the squad does other things.
Choosing A Product
Pick a product with strong margins and a reliable buyer: armour and weapons for high value, hashish for grey-market profit, food for self-sufficiency.
Building The Chain
Link raw input to finished good with storage between every step, assign skilled workers, and power it all adequately. A smooth chain runs without supervision.
Scaling Up
Reinvest profits into more machines, more workers and better defences. A mature base economy funds squads, expansion and the endgame.
“A bite from a slaver patrol is not the end — captivity trains Strength and Toughness.”
- Kenshi Wiki (community, Fandom) — Cross-referenced for faction, region, item and creature details.
- Kenshi Steam Community Guides — Reference for build strategies and training methods.
Note: Kenshi mechanics, balance and mod behaviour vary by version and load order. Treat exact numbers and requirements as patch-dependent.