Farming Systems

Farming is what stops your squad starving the moment they stop adventuring. Get it running before you need it.

Crops turn a base from a money pit into a self-sufficient settlement — if the ground and water cooperate.

Wanderer's TipPlant a small food farm first and confirm it feeds the squad before expanding into cash crops.

Overview

Farms grow food and trade crops directly at your base. Wheat, rice, greenfruit, cactus and hemp each suit different ground and climates.

Fertility & Climate

Every crop has a fertility and climate requirement. Greenfruit wants green fertile ground; cactus tolerates arid land; hemp grows in the swamp. Check the ground before you plant.

Water & Irrigation

Most farms need water access or irrigation, which ties farming to your water supply. Arid sites can still farm cactus with minimal water.

Scaling Up

Start with enough food crops to feed the squad, then expand into trade crops or processing chains once survival is secured.

Wanderer's Note

“Heavy armour is stronger than it looks. Put it on your front-line tank.”

Farming Systems
Produces
Food & trade crops
Needs
Fertility, water, climate
Key crops
Wheat, rice, hemp, cactus
Priority
High