Trading Routes Intermediate
Trade is just knowing two prices and owning the legs to walk between them.
Buy goods cheap where they are produced, sell dear where they are scarce, and run a steady circuit between towns.
How Trade Profit Works
Goods are cheap near where they are produced and expensive where they are scarce. A trading route buys low at the source and sells high at the destination.
Building A Route
Identify a pair or loop of towns with a real price gap on some good, then run a regular circuit. A pack animal multiplies how much profit each trip carries.
What To Trade
Look for goods with a wide regional price gap. Specialised regional products and processed goods tend to move better than raw bulk ore.
Risks
Trade routes cross open country — bandits, predators and faction patrols all threaten a loaded caravan. Guard your traders or keep routes short and safe.
“Train Athletics early — a fast squad chooses which fights happen.”
- Kenshi Wiki (community, Fandom) — Cross-referenced for faction, region, item and creature details.
- r/Kenshi — Used for community survival consensus and beginner discussion patterns.
Note: Kenshi mechanics, balance and mod behaviour vary by version and load order. Treat exact numbers and requirements as patch-dependent.