The Traders Guild Neutral
The Traders Guild never fired a shot in its life. It does not have to. It owns the people who do.
The merchant backbone of the United Cities. Not a fighting force — a network of shops, caravans and money.
Overview
The Traders Guild is the commercial institution running shops and caravans across United Cities territory and beyond. It is less a faction you fight and more an economy you participate in.
Gameplay Impact
Guild shops are where you sell loot and buy gear. Guild caravans move goods between cities and can be escorted, traded with, or — if you are willing to take the reputation hit — robbed.
Joining & Reputation
Trade fairly and reputation stays neutral-to-positive. Robbing caravans damages standing with the Traders Guild and the United Cities both.
Military Strength
Caravans travel with hired guards, but the Guild is not a military faction. Its power is financial leverage, not soldiers.
Best Uses
Best for: reliable selling of bulk goods, caravan escort income, and price-checking before you commit to a trade route.
“Buy a Bonedog puppy early and raise it through your squad’s fights.”
- Kenshi Wiki (community, Fandom) — Cross-referenced for faction, region, item and creature details.
- Kenshi Steam Community Guides — Reference for build strategies and training methods.
Note: Kenshi mechanics, balance and mod behaviour vary by version and load order. Treat exact numbers and requirements as patch-dependent.
- Type
- Merchant network
- Aligned with
- United Cities
- Role
- Shops & caravans
- Politics
- Neutral
- Threat tier
- Low