Skinner's Roam High
In Skinner's Roam, the traveller waving hello is the one you should be watching.
A dry borderland prowled by Skin Bandits and Black Dragon Ninjas. Trust nothing that walks toward you.
Beginner WarningSkin Bandits look like normal travellers until they strike. Keep your squad in formation and treat lone "wanderers" with suspicion.
Environment
An arid, rocky borderland between western territories. Open ground, scattered ruins, exposed travel routes.
Threats
Skin Bandits — Skeletons disguised as humans — ambush travellers here, alongside Black Dragon Ninjas and ordinary raiders.
Loot & Resources
Modest ore, scattered ruins, and Skeleton-component salvage from defeated Skin Bandits.
Best Uses
A travel corridor between western regions and a source of Skeleton salvage for the watchful.
Wanderer's Note
“Fight at chokepoints. Being surrounded, not being outmatched, is what kills squads.”
Skinner's Roam
- Climate
- Arid borderland
- Main threat
- Skin Bandits
- Resources
- Skeleton salvage
- Region type
- Travel corridor
- Recommended
- Mid game
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