Power Systems

A base with no power plan is a base that stops working at sundown. Build the grid before the machines.

Machines need power. Wind, generators and batteries keep production running through the night.

Wanderer's TipCheck a region's wind level before relying on turbines — low-wind regions need generators or a much larger turbine array.

Overview

Power runs production machines, lights and defences. Your two main sources are wind turbines and fuel-burning generators, buffered by batteries.

Wind vs Generators

Wind power is free but unreliable — it depends on the region's wind levels. Generators are consistent but consume fuel you must produce or buy. Most bases use a mix.

Batteries

Small Battery and larger battery units store surplus power so machines keep running when wind drops or generators idle. Without storage, output stutters.

Sizing The Grid

Total your machines' draw, then build generation and storage above it. An under-powered grid silently throttles every production chain in the base.

Wanderer's Note

“Buy a Bonedog puppy early and raise it through your squad’s fights.”

Power Systems
Sources
Wind, generators
Storage
Batteries
Needs
Output > machine draw
Priority
High