Anti-Slaver Run Advanced

Anti-Slaver Run — Kenshi Survival Guides reference image

Declare war on slavery and you declare war on the richest faction in the world. Be ready for the bill.

Side with the Anti-Slavers — free slaves, raid slave camps, and accept losing the United Cities as the price.

The Cause

An anti-slaver run commits to destroying the slave trade — freeing slaves, killing slavers, and supporting Tinfist's Anti-Slavers against the United Cities.

The Price

Siding against slavery turns the United Cities hostile over time, costing access to the richest trade region on the map. This is a deliberate, expensive choice.

When To Commit

Do not start this run — grow into it. Commit only once your squad can survive UC hostility and stand on its own economy.

The Payoff

A successful anti-slaver run can trigger the world-state shift where the Anti-Slavers move against the UC outright — one of Kenshi's great dynamic outcomes.

Wanderer's Note

“A bite from a slaver patrol is not the end — captivity trains Strength and Toughness.”