Anti-Slaver Run Advanced
Declare war on slavery and you declare war on the richest faction in the world. Be ready for the bill.
Side with the Anti-Slavers — free slaves, raid slave camps, and accept losing the United Cities as the price.
The Cause
An anti-slaver run commits to destroying the slave trade — freeing slaves, killing slavers, and supporting Tinfist's Anti-Slavers against the United Cities.
The Price
Siding against slavery turns the United Cities hostile over time, costing access to the richest trade region on the map. This is a deliberate, expensive choice.
When To Commit
Do not start this run — grow into it. Commit only once your squad can survive UC hostility and stand on its own economy.
The Payoff
A successful anti-slaver run can trigger the world-state shift where the Anti-Slavers move against the UC outright — one of Kenshi's great dynamic outcomes.
“A bite from a slaver patrol is not the end — captivity trains Strength and Toughness.”
- Kenshi Wiki (community, Fandom) — Cross-referenced for faction, region, item and creature details.
- r/Kenshi — Used for community survival consensus and beginner discussion patterns.
Note: Kenshi mechanics, balance and mod behaviour vary by version and load order. Treat exact numbers and requirements as patch-dependent.